Materials, tools and tech used
Special thanks to...
Sebastián Morales, Rushali Paratey and Jingwen Zu and Kat Sullivan for their tech aid; Paula Ceballos and Fran Rodríguez for their fabrication advice; my niece, Natalia, for user-testing, giving me feedback and being my model for the video (and everybody that helped me make this work!)
Sketches, playtesting & trials
Prototypes & schematics
Interface and character design: cova
For the working prototyped I presented as my Physical Computing final I borrowed visual asset’s of Ruby’s character from Linda Liuka’s site. Above are the images I used in the P5.js sketch. For future iterations I started the development of Cova and her clothes, but didn’t get as far as animating them. Below are some samples of the clothes and expressions I designed:
I spent a great deal of time fabricating the physical interface. Here are some snapshots of this part of the process: